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The next thing we need to get is a WAD file. At time of writing this file was ericw-tools-v0.18.1-32-g6660c5f-Linux.zip.Įxtract the contents of this archive into the tools directory that we created. The next thing we want to do is go and download the map compiler tools required to generate map files after we've designed them in TrenchBroom.Ĭlick on the title of the latest version and download the Linux version of the ericw-tools on the next page in the. Now, we'll come back to these directories in a bit. In addition to the Quakespasm files, within this directory, create the following subdirectories: Now that you've downloaded Quakespasm, extract the package contents files to the directory created at the beginning of this tutorial. The download page for Quakespasm is located here: Go to the download page and get the Linux x86_64 package (assuming you're using 64-bit Ubuntu). This is the engine that you'll use to play your Quake maps after you've created them. On my system, I have a directory location here:īut that's just me, and you can put your working directory anywhere you like. The first thing you'll want to do is create a directory on your system where you are going to start storing all of your Quake map files etc. pak files from an original Quake installationĭownloading everything you need and configuring your directories This guide was created while I am running Kubuntu 19.10, but similar versions and variants of Ubuntu should be fairly similar.Ī summary of the components required to download: I've therefore created this tutorial to fill the void. While there seems to be many guides and tutorials on how to set up your system to create Quake maps in Windows, there seems to be fewer guidance on how to do the same thing in a Linux environment, specifically Ubuntu.
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